e2m2_034.dem by Peter Horvath		jupiterb@freemail.hu 

Map:     e2m2 - The Ogre Citadel
 
Skill:   Nightmare
Type:	 Run

Time:    0:34


Improves my old demo by 4 seconds, and Jozsef's run by 3.
I wanted to go on the slopejump route from the beginning since 
I also wanted to help the new qdqwav project, so taking the GL was a must. 

First I found a faster way to get across the elevator area by simply throw a grenade 
to the front of the Golden door instead of doing it off the fiend.  
I wanted to get a time around 36, but had a hard time at the start 
with the fiend behind Citadel's gate, so I revised my moves.
And suddenly..it came to my mind..lets make him push me forward!
It seemed ridiculous first, but got better when I found a good rhythm 
to shoot the sign which opens the door.

The monsters can be very annoying, as they can behave incalculable,
specially on the way back from the gold key. I really needed luck there.
Who understands why are the 2 ogres and a knight after the elevator walking
in totally different places when I arrive there almost on the same time?

Peter Horvath	13/10/2004



